oxygen not included bunker door automation. By: Minotas. oxygen not included bunker door automation

 
 By: Minotasoxygen not included bunker door automation Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually

But if there`s an automation hiccup and the doors are closed it will heat both them and the miners. 2000 °C. Especially when using petroleum or hydrogen engines. Then finally the last piece can be the actual launch signal, which can be again a filter and just add another 5 seconds. Not a fan of regolith crushers. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. But now with Spaced Out dlc there is no such device no more. If you want separate notifications for launch and return you'll probably need a memory toggle (Memory input on the space scanner, and memory reset on rocket module output with a 60 sec-ish buffer). IIRC an airlock (not bunker door) closing will turn any regolith in it into items. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. You have many choices : - Make a rocket - Make solar panels with meteor scanner - Make a space baseCurrently if a dupe has a task assigned to it that would have it go through a bunker door, it waits until the bunker door is completely open. Overheat Temperature. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Rockets vs Bunker Doors Rockets vs Bunker Doors. 1. While building them, well your stairs will get damaged, disable autorepair and live with it. I am considering just spamming a line of them instead of bunker doors for my surface base area. The tiles will get damaged but not entirely removed. I would automate all 6 scanners to pulse for 1-2 seconds after the bunker doors fully opened using the airlock-door-floors, then shut off. Master advanced science and technology, capture and tame strange new lifeforms, and plan your base with expert efficiency so that you and your. As a building material, Steel. So, my latest colony (I don't have the DLC) since the DLC came out and I've just ♥♥♥♥♥♥ my scanner network setup. There's a hint that the starter rocket should be command module + 5x research. I seem to have seen Regolith deleted when a normal automated door below an open bunker door closed. the fourth tier, is needed for some ranching-related stuff, like incubating or more advanced automation. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. So if you build your miner with steel or niubium on a door, and cool the door, you wont have a problem. Alle rechten voorbehouden. Coins. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. However, a break in meteor showers detected by the scanner array should also open bunker doors. - 1st filter gate is set to 140 seconds. From opening Bunker Doors to turning off Coal Generators, it can help protect a base and conserve (scarce) resources. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. Or is it just a property of solid booster ?) 2. I had continuous bunker doors in my last base. Most of the time it will work just fine, take off and landing. . But now with Spaced Out dlc there is no such device no more. Bunker Door is a slow, double-and-a-half-sized airlock, that can be controlled with Automation signal, but cannot be used by dupes manually. Nope. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Im later replacing telescope with a rocket, so manual is best. Meteor Shower is a regular event that happens in the Space Biome. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. While building them, well your stairs will get damaged, disable autorepair and live with it. The calculation of Heat Transfer q {displaystyle q} in D T U {displaystyle. I just deconstruct the gantry and leave my astronaut permanently in the rocket and don't use bunker doors, and put the bunker. Oxygen Not Included > General Discussions > Topic Details. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. It cannot destroy player-built tiles/buildings or any tiles that require Superhard digging proficiency (diamond, abyssalite, etc). When you first start on space you have to deal with Telescopes and the game instantly gets. I just deconstruct the gantry and leave my astronaut permanently in the rocket and don't use bunker doors, and put the bunker tiles underneath the rocket instead of above it. Practical methods to automate door pumps and bunker doors in ONI. 186K subscribers in the Oxygennotincluded community. Mechanized Airlock creates an airtight seal that maintains atmosphere and pressure between areas when closed. All gates are set to 3 seconds. Does anyone know how to prevent that without a water clock or similar over engineering. Hi all, I have tried to find out whether this has been asked and answered in other threads, but nothing I searched for came up with an answer, so I figured I would ask it here. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Because doors only take 39 seconds to close but we will detect the incoming shower at least 68 seconds before it happens, if we don’t use a buffer gate we would be wasting up to 29. Posted October 25, 2018. Is there a way to prevent my solid booster from destroying most of my bunker door automation ? (A single steam/petroleum engine doesn´t seem to have this drawback. The best (based on personal opinion) method is probably the door munchers. And some notes on the automation:This automation is so complicated for something so simple. But now with Spaced Out dlc there is no such device no more. Pneumatic Doors enclose rooms without blocking the flow of Gases or Liquids. You want to have 1 vacuumtile under bunker to avoid mech damage. I've used this type of setup multiple times without issue before, and I do use multiple. An Or gate can literally be replicated by stretching your automation wire to the two signals. #5. (But you can get by without it. Once your pilot is in the rocket, just deconstruct the gantry and leave the pilote in the command capsule forever. So offscreen automation behaviour seems ill defined when using buffer and filter gates. At the end of a shower, the bunker doors will open and the crusher doors will continue to operate for a short time, after which they will stop, allowing the scanners to resume scanning. When the bunker door automation signal kicks in it disconnects the battery from the power supply. Uses Water to filter Carbon Dioxide from the air. But now with Spaced Out dlc there is no such device no more. Bunker door openes in 38s, so in such case you have about 20% chance that door will open too late. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Noisy electronics include these: (so keep em away) Solar panels Transformers Automated sweepers Noisy electronics DO NOT include these: (so you can put em close) bunker doors automation Logic gates heavy, little or automation wires. My automation for the bunker doors. Logic gates cost a uniform 25 kg of Refined Metal . I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. I've used this type of setup multiple times without issue before, and I do use multiple. Buffer 1 : set to 20 secondes -> time for open/close the doors that auto-dig the regolith. Bunker doors and tiles are the only things which withstand meteors. Therefore, you need to reverse this signal for the door via a not gate. Now I'm looking for permanent solution of my new space problems. Size: width and height, in tile. Login Store. Finally hammer out the last of the telescope work, it's amazing how much effort you have to put in just to get the telescope up and running. Oxygen Not Included [Oxygen Not Included] - General Discussion ;. G. right now its a very manual process to open the bunker doors, launch the rocket, close the bunker doors and so on. When the rocket lands it will open the door and stop the pump again. Note that they are powered and sit at the far top of the map while my rocket is built at the lower end of the space biome. Make certain that whatever you're using to power the system will not fail. Even the goddamn foundation from insulated obsidian melts under either the petroleum of. Meteors should not be that common unless you’ve increased the difficulty when selecting the world, so. The rocket is immune to meteors, wires and pipes are immune to meteors - the only thing you're really protecting in space are. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. However, you need to keep tungsten wire for a ways outside the rocket as well; at least two tiles left/right/up/down, even if the wire is on the other side of a closed bunker door. Explore all the Oni element, building, plant, seed, critter, egg. It also protects from pressure damage caused by Liquids, although there is a limit to the liquid pressure that it can contain. . I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Find relations between elements, information and attributes. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?For those Who just want to see Duplicants work for them. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Oxygen Not Included IDs Buildings Initializing search Home Docs Oxygen Not Included IDs Home. You set up two lines of. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Robominers then dig it away. It will stop pretty much all meteors while still giving you a 30-50% sky access. I've used this type of setup multiple times without issue before, and I do use multiple. I have this at 45, which is probably overkill but works. Archived post. When it's inactive the bunker doors close and the gantry extends. When a door goes into the 'off' state, it will not. But now with Spaced Out dlc there is no such device no more. Automation is an important part of almost any base in Oxygen not Included. The simplest and most useful automation wire use is connecting your generators to a smart battery. But now with Spaced Out dlc there is no such device no more. Your done. However, you'll still get more than enough regolith from the stuff that drops as items. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. But now with Spaced Out dlc there is no such device no more. It also persists with my mods disabled. The idea is when the shower is over, all doors will open and let the. On return, my bunker doors were broken. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. . Thanks. The others are quite hard to grasp, I mean i understand how they work, i am just having hard time doing a proper setting with. Bunker doors need red to close, but Space Scanner outputs green when detecting meteor showers. While all bunker doors above the solar panel are connected in single automation wire, the time it starts opening is different upon whether I'm watching on it or not. I've used this type of setup multiple times without issue before, and I do use multiple. This will close the bunker doors and extend the gantries so your astronaut can run for a quick potty break. Didn't notice the automation wires could actually melt. Originally posted by caseyas435943: Getting 100% is kind of a waste of time. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. I pointed out the flaw in this reasoning earlier -. Find relations between elements, information and attributes. Filter Gate 2 : set to 35 secondes -> open the door under the space scanner to let the regolith drop. Then a Buffer Gate to delay when this red signal is sent to the doors to close. It also takes some time to do its work before all doors are opened. But from time to time it seems like the wiring that goes through the bunker doors connecting. Bunker tiles could still have their use for their pressure resistance. Otherwise you can just stick a notication on your space scanner/bunker door automation line. The OR Gate will send a signal to open the door and (with a NOT Gate) retracts the gantry. But sometimes the Rocket's Bunker Door was missing so I lost a lot of hot steam to the space. Oxygen Not Included. I'm not sure what causes it. It actually triggers at the same time as the rocket begins to land. , Not gate, atmo pressure > 0, oxygen sensor). When meteor signal is detected space scanner outputs green, NOT gate makes it red and closes the bunker doors. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hello all, after many games, i managed to reach a reasonably stable base, with access to space. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Learn how to obtain or transform a specific material. The Bunker Doors and Mechanized Airlocks to crush regolith and sweep debris. " DATABASE. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. I manually toggle the mech doors, but it would not Be difficult to link it with the scanner. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Automation timing unreliable?. If you are happy with your scan network quality, you could add a 0% quality space scanner (literally put it anywhere) to control your doors for a returning rocket. Power: how much power the building requires or produces. You don't need 100% to be 100% safe from incoming things. I'm using the same automation wires to do all that and space scanners. Posted February 14, 2019. Personally, I automate the bunker doors. Then finally the last piece can be the actual launch signal, which can be again a filter and just add another 5 seconds. I use automation to open and close the bunker doors during the rocket launch. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. [Oxygen Not Included] - General Discussion. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. UX and QoL ImprovementsIs there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. But from time to time it seems like the wiring that goes through the bunker doors connecting. Presenting - The Power Farm. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Building can be used by duplicants to transform elements, produce power or perform new tasks. I've got this happening very predictably. Provide power and oxygen to the telescope. You set up two lines of bunker doors. The problem is, that after the doors are shut, the space sensors no. Your done. You need to control open and close via automation. In my experience, deconstructing the bunker. The door control switch controls all over bunker doors separately and can be toggled on or off at will, letting dupes have a walkable platform to be on for their mining. Send a green signal to the port (to make viewing the problem easier), then save and reload. Category: classification of the building. + as a bonus this things. 8s filter - reopen the doors after 8 seconds to allow in sunlight. The basic idea is to. You'll need to cancel the wire build order and then make it again. Most likely a deconstruction by accident as it is nearly impossible to melt bunker doors. 2 seconds until meteors were detected. At the end of a shower, the bunker doors will open and the crusher doors will continue to operate for a short time, after which they will stop, allowing the scanners to resume scanning. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. The others are quite hard to grasp, I mean i understand how they work, i am just having hard time doing a proper setting with. Bunker Door is a slow, double-and-a-half-sized airlock, that can be controlled with Automation signal, but cannot be used by dupes manually. But now with Spaced Out dlc there is no such device no more. The rocket bunker doors are adjacent to the redzone with 0 tiles in between. The pressure sensor and liquid sensors are there for manually setting the signals, to either open the crusher doors or open & close the bunker doors. F. See moreThis is a safety that prevents the bunker doors from opening if there isn't enough stored energy to close them (the text in french says Battery 1:2 doors on normal. Oxygen Not Included [Oxygen Not Included] - General Discussion. You need to control open and close via automation. 3) the scanner logic is different: green - yes there are meteors. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Alle handelsmerken zijn eigendom van hun respectieve eigenaren in de Verenigde Staten en andere landen. When the meteor alert goes away, the interaction between a 120 second filter gate, and the XOR gate. Start a new game, dig & build ladders to the upper-left corner of the map, and place something with an automation port (e. The best (based on personal opinion) method is probably the door munchers. r/Oxygennotincluded. Can anyone tell me what to do to? I'm a bit lost with the automation still. 100 kg. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. until the space in the room is a vacuum again. Oxygen Not Included is a space-colony simulation game. A platform from which rockets can be launched and on which they can land. Power those bunker doors and build automation to a switch so you can open/close the doors on demand. The wires are wired to the platform so the radbolts are no longer powered when the rocket has left. Best is using bunker doors connected to scanners and robo-miners, However, if you don't want to mess with robo-miners, build the telescope pretty high (but more than 8 tiles from top) and then build 4-6 bunker tiles directly above it. Hi. You need a little over 40 seconds for the bunker doors to close completely. The last filter, 3rd from the right at the top, is how long the airlock regolith crunchers run. Rocket & Gantry automation is quite straight forward now. However, like already mentioned, the bunker doors will sometimes just not close or close really slowly off screen so sadly that is not an option. Hi. That's exactly what bunker doors are for. Anything I put above bunker tiles gets buried or damaged during stikes, so my dupes have to work double time digging and repairing, which makes the whole thing pointless it seems to me. I've used this type of setup multiple times without issue before, and I do use multiple. You will have to dig out the regolith after each shower. Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. bunker door) on the farthest-left square possible, above the neutronium. (did not test any conductive wires)Hmm. Explore all the Oni element, building, plant, seed, critter, egg. The access door switch controls access to the access door labelled above, and can be opened or closed independently of all other doors so Dupes can access the area. When meteor signal is detected space scanner outputs green, NOT gate makes it red and closes the bunker doors. 7 second and then to your second gantry. . Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. I'm looking to create a system that will: 1: Close bunker doors and airlocks over my space devices area when meteors are detected (done) 2: Will not open the airlocks until I specifically send a signal (need help) Right now I have my space scanners set up to close the bunkers and airlocks when meteors are detected, then open the bunkers when they. Presenting - The Power Farm. Forums: Angpaur Jan 23, 2022 @ 1:20am. but you have to dig out any regolith above and sweep it before open bunker doors above. 2s filter - the memory gate open and close the door after 2 seconds have passed. Explore all the Oni element, building, plant, seed, critter, egg and food. Help with comprehending buffer and filter gates. How it works. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Both versions of the game now have a new Light Sensor building, which sends signals based on the ambient light detected. Originally posted by Tregrenos: Ah. The input goes directly to the bunker doors since they take the longest to open (if unpowered). --Protect your Colony from Meteors with the Door Crusher Design!Deletes the Regolith, Automated, & PowerlessStill have to power the Bunker Doors & Space Scanne. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. . This is true even if the bunker door is unpowered and takes 4584925743 years to completely open, so the dupe just sits there forever instead of taking a legitimate alternate route that doesn't require. but now i. As soon as the meteors end they open, dumping accumulated regolith on to a ceiling of mesh tiles. Should be enough for rocketry, I think. They're linked to my bunker doors, which cover all the area of my asteroid. Im later replacing telescope with a rocket, so manual is best. That will avoid unnecessary issues. Oxygen Not Included. Space Scanners can be used to detect incoming meteor showers before they begin. Watch how many packets you get and the spacing. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Today I launch my first rocket to acquire some space research. The only reliable option is for the player to keep an. Each mechanized airlock eats 120 w (although in short bursts) for 2 tiles and those automation and conductive power wires will need repairs when meteors passed your bunker doors (i. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Three tiles seems to be fine for regolith collection, I don't ever see it pile up to 3 tiles high, as the doors open after a shower and drop what is there. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. Thus. The basic idea. Size: width and height, in tile. Currently, we can turn doors sideways, but there is always that gap in the middle where you would like a ladder or a pole. Opening doors on time, for returning rockets, during meteor showers, does not work. But now with Spaced Out dlc there is no such device no more. But now with Spaced Out dlc there is no such device no more. Do solid booster need a refill or is it a bug (I may produced) ?On 2/27/2021 at 2:53 PM, occamrazor said: Bunker doors draw a lot of power. There are 2 automation ports on the command capsule. I'm a new-ish player to ONI, just launched my first few rockets, (successfully) and i'm working on the first space research. If you use automation you can puff gas and waste almost nothing. Though Bunker door can defend all the meteor attack, the rock meteor will create a few undug tiles and have to be dig by dups. 3 cycles then first counter from left you set to 7 and middle one to 2. Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. The wiki says that bunker doors's closing time is about 150s without any power. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?The door below the miners stay open closed for a short time after the bunker door opens to give miners time to. The Green automation signal will persist through the entirety of a meteor shower (or until the rocket has fully landed), even if the Space Scanner loses line of sight to the. The door will open and the fog will clearLemesplain • 2 yr. And then some of the gear, usually auto. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Only Bunker Door, Bunker Tile, and Rockets will not take damage. Personally, I use a much simpler solution. Regular wires made out of materials with low melting point will melt too, it will just take a bit more time. © Valve Corporation. I'm having an issue with the wiring for my bunker doors. Without Power, the opening and closing of the airlock takes ~1 second longer than a Manual Airlock. I've used this type of setup multiple times without issue before, and I do use multiple. Oxygen Not Included. The game tells me that they will detect incoming objects 167s to 200s before they arrive. For example if rocket travel time is 27. The signal then goes to the door with a 5sec filter, the filter is here to prevent the loss of detection I had with the scanner that was messing up my system. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Therefore, you need to reverse this signal for the door via a not gate. Not sure what their rad reduction is like -- might have a use case there. They deliver the material, but then don't build the wire. Material Study Terminal emits green when full, but Radbolt Chamber needs green to emit10 It's Getting Hard To Breathe! Appropriately enough, one of the first problems players face in Oxygen Not Included is. Space Scanner is a building that can detect incoming Meteor Showers or Rockets. When the sensor detect. Put a gas pump and an atmo sensor in the space. Yes. Now sure I can optimize this, by turning them off with my automation (or probably soon with saturnus automation for even sharper optimization); but this already works, I'm just scrapping watts. That was not evident from the video. Hi. I pointed out the flaw in this reasoning earlier -. Aim:Complete rocket on the right Side, Correct Power demand, Number of Duplicants for max efficiency, Space Bunker Lock(repair bunker door automation by seeing automation on extreme top left ), Number of critters, Improve Ranching, Get all type of Critters(Empty stable are for. A Sweepy will pick up any item, bottled liquids, and mop any liquids. I’ve seen the next meteor shower start just as my bunker doors finished opening from the last one. Does anyone know how to prevent that without a water clock or similar over engineering. I would pulse them every 37. And automation. This effectively renders all my rocketry automation moot, or not very purposeful. The general opinion player-side seems to be that the Rocket detection bit is not yet correctly implemented. Just build a lip so that diagonally. Last video I got done before holidays, next video will be monday. Hi. Build the base out of bunker tiles. Because of that, keeping it protected is trivial. 2 closely timed direct hits can melt even steel wires in the bunker doors. I've used this type of setup multiple times without issue before, and I do use multiple. But now with Spaced Out dlc there is no such device no more. Then extend that wire from the first gantry through a combo included 1 buffer and 1 filter both set to 1. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I hadn't noticed that. Just a filter and a Not gate (bottom right with atmo sensor in middle). Personally, I automate the bunker doors. I move camera to another place and I would expect the bunker doors there. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I've never had steel melt from a launch, but iron automation wires can, so you need to use something the melts at a higher temperature. I have them running "inside" the doors, using lead. The Robo-Miner cannot dig itself out when entombed. "A massive, slow-moving door which is nearly indestructible. Jul 23, 2021 @ 5:22pm. I've used this type of setup multiple times without issue before, and I do use multiple. Once the battery depletes to a certain level it will send a signal to the generators to turn back on. r/Oxygennotincluded. The miners have overhead protection, and overlap in pairs so they can clear adjacent miner roofs. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. 3. Power: how much power the building requires or produces. 50 seconds after the meteor shower starts 1 scanner turns back on to detect the end of the meteor shower. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. This is an efficient door pump, which I use to store outputs of in total 3 natural gas vents. If you hover over the quality it will say how many seconds in advance it will detect the meteors. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Opening bunker doors, for rockets, during meteor showers Opening bunker doors, for rockets, during meteor showers. Although Automation may seem overwhelming at first, it is relatively easy to understand if approached. This is used, for example, in liquid and gas "crushers". Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Is the automation for bunker door to open when rockets arrived already. > Added a not-gate from the bunker doors, which I hooked up to the gantry(s) > Added a filter gate for delayed start between bunker doors and command capsule input I still need to do the landing automation, hooking up radar dishes to the bunker doors/rockets and making sure the gantry(s) are not extended on approachHey guys, I am having some problems with the space scanners and the bunker door. Nope. 1.